cleo carrera
Undergraduate Thesis, May 2020
Autodesk Maya, Unreal Engine 4, Zbrush, Substance Painter

The concept of this piece is to explore the uncertainty that comes with growing up queer, and how the unwillingness to define myself shaped my younger years. Much of my behavior and personality was particularly cultivated in my teenage years and felt very patchworked together. I wanted this piece to have the same quilt-like quality that my memories of those years have. The film takes the viewer through several distinct places, which represent the desire to be someone solid, but nothing is right. The film moves quickly between the spaces, achieved through quick camera cuts, which represents moving from self-to-self as fluidly as breathing. The amorphous quality of the uncertainty is represented in the watercolor textures, which gathers at the edges of the surroundings, and becomes less obvious as the narrator becomes more steady and reliable.

Full film on Vimeo.
modeling demo reel


van gogh crabs (august 2021)
modeled in Blender, rendered in Unreal Engine 4

googe planet logo (march 2021)
modeled in Blender, rendered in Unreal Engine 4

typewriter (january 2020)
modeled in Autodesk Maya, rendered in Unreal Engine 4

girl with lantern (may 2018)
modeled in Autodesk Maya, textured in Substance Painter, rendered in Arnold

body body (may 2018)
modeled in Autodesk Maya and Zbrush, rendered in Unreal Engine 4


tree trunk regrowth, october 2019 coil-built with tenmoku gold, weathered bronze, creamsicle & faux majolica

orange bowl, single flower vase, december 2019 hand built with underglaze

lip gloss, september 2019
hand built with underglaze and gold detail

maine ocean set, september 2019
pinched with tenmoku gold & sea blue


bedroom, june 2020 sculpey clay with clear glaze and wooden base
shelf detail
de Beauvoir Against Humanity
with Alistair Chew
november 2019

Details: Complete design and typographic work for an expansion of Cards Against Humanity, focusing on the work of Simone de Beauvoir. This set is focused on her entire oeuvre with emphasis on The Second Sex.

walking with walden
may 2019

Details: An exploration of existentialist writer Thoreau’s work, Walden, this game explores the first part of this piece while walking in a procedurally generated forest. Primarily a test of coding skills and walking mechanics in Unity 3D. Full walkthrough on Vimeo.


    I am a virtual designer who is well versed in many aspects of 3D design and use a range of programs from real time rendering to raytracing. I focus primarily in virtual and augmented reality design using Unreal Engine 4.
    I enjoy collaborating with other artists and I am looking to gain industry experience, and the opportunity to work on both pre-vis and production.

program skill set

Unreal Engine 4         
Unity 3D
Autodesk Maya           
Foundry Nuke
Substance Painter       
Arnold Renderer         
Redshift Renderer
Adobe Premiere           
Adobe Photoshop
Processing js.

© cleo olivia carrera